Definition of Sound effect
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.
In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point without the use of dialogue or music. Traditionally, in the twentieth century, they were created with Foley. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called sound effects.
This area and sound design have been slowly merged since the late-twentieth century.
Terms mentioned above
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Questions people ask
Real questions from the Stack Exchange community – follow a link to read the discussion.
- What is the effect of impedance on headphone sound quality? · Sound Design SE
- How to create the muffled sound effect like hearing through walls? · Sound Design SE
- Does the difference in harmonic series between instruments have a significant effect on the consonance of the sound? · Music SE
- Is it possible to estimate the speed of a passing vehicle using a musical ear and the doppler effect? · Physics SE
- Do composers take advantage of the position of players in an orchestra for effect? · Music SE
- If two sound waves that are different frequencies create beats that occur several hundred times per second, can you hear this effect as its own tone? · Physics SE
Frequently asked questions
What is Sound effect?
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.